Game Multi Attempt Leaderboard
Real-time ranking engine behind MPL's tournament platform — 1M+ entries with concurrent rank computation, efficient writes, and low-latency ranked reads at peak load.
devashish@prod:~$ whoami --uptime=6.5y
I build realtime systems for millions of players
devashish@prod:~$ ls ./projects --sort=impact
Production systems serving real players, real money, real latency budgets.
Real-time ranking engine behind MPL's tournament platform — 1M+ entries with concurrent rank computation, efficient writes, and low-latency ranked reads at peak load.
Game-agnostic, modular tournament platform — plug-and-play game integration, flexible formats, and stable performance under six-figure concurrent fields.
Live-traffic shifting that rolls game servers forward without a single player noticing — safer deploys, instant recovery, no "maintenance window" ever again.
Centralised matchmaking via reusable matchmaking and Kafka wrapper libraries — adopted as the platform standard across MPL games.
Led a large-scale refactor migrating WPS transactional workflows out of a third-party Java service into a centralised CGS — better consistency, full system control.
Migrated the game server codebase from JavaScript to TypeScript — OOP principles, design patterns, Jest unit testing, and Husky-enforced CI standards.
devashish@prod:~$ cat skills.yaml
Practical experience across services, data, and runtime layers.
devashish@prod:~$ git log --career --oneline --graph
Shipping resilient products with distributed, cross-functional teams.
a7f3c2e (HEAD → main)
d41b9f0
3e8a1cc
0000001 (root · init)
devashish@prod:~$ ping devashish --flags=thoughtful
Prefer thoughtful, systems-minded collaboration. Let's build reliable products.